

Everything has its positive points and negative points. The APIs have changed and improved a lot, the technologies have changed and evolved in many ways (most the things I didn't like have either long been addressed, or don't matter that much in the grander scheme of things) meanwhile, I take a more neutral approach and just use 'whatever tool for the job', I don't have time to sit and be opinionated, I just want to solve problems. Please note my opinions on APIs, including DirectX, have changed over the years - I'm now more positive about Direct3D. I made it with Visual C++ 6, so it includes VC project files, but you don't need VC to use this.

One day far in the future when I find time Iġ999/12: I have improved the sample ddsamp, and upgraded chapter 3 to be based on this. You don't need to know MFC.īugs: I have been made aware of a couple of bugs in the code sample. There is some MFC stuff in here, but mostly I am trying to get rid of it. Target audience: C/C++ Windows programmers who want to learn to write applications that use Microsoft'sĪPI, DirectX. ddsamp.zip ddsamp: a new chapter 3 sample (no MFC).About conv3ds.exe PutPixel with DirectDraw. Chapter 2 A little background on game programming.Resources/Links Links to other online DirectX resources.Introduction Overview of this tutorial.Ye Olde Game Programming with DirectX Tutorial My art is now here Game programming with DirectX
